Street Corner Pre-Pro
Friday, 20 November 2015
Tuesday, 27 October 2015
Texturing - The Next Step
8192x8192 total of texture soace for each material pass
Example:
-8192x8192 total for diffuse
-8192x8192 total for normal maps etc etc etc
skybox can use its own 2048x2048 sheet(s)
Break down scene > import to UE4
-Material Instances
-Vertex Painting
-Decals
-Grunge Sheets
-Trim Sheet
Friday, 23 October 2015
Street Corner Pre-Pro Grant M
I created a board of reference images that I would like to base the model on, I included some items
that might populate the corner.
I next created a block out to give me a rough idea of the building.
After I had an idea of the shape of the building I took some time to draw out some quick sketches of modular pieces that I would like the building to consist of.
Once I was happy with the drawings I started to model out the piece that would be used.
Finally I placed the modular pieces together and created the image above.
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