Tuesday 27 October 2015

Texturing - The Next Step


8192x8192 total of texture soace for each material pass

Example:
-8192x8192 total for diffuse
-8192x8192 total for normal maps etc etc etc

skybox can use its own 2048x2048 sheet(s)


Break down scene > import to UE4


-Material Instances
-Vertex Painting
-Decals
-Grunge Sheets
-Trim Sheet

Friday 23 October 2015

dropbox link

https://www.dropbox.com/s/szip9jos44e1hei/Modular_GrantM2.mb?dl=0

Street Corner Pre-Pro Grant M


I created a board of reference images that I would like to base the model on, I included some items 
that might populate the corner.




I next created a block out to give me a rough idea of the building.




After I had an idea of the shape of the building I took some time to draw out some quick sketches of modular pieces that I would like the building to consist of.




Once I was happy with the drawings I started to model out the piece that would be used.




Finally I placed the modular pieces together and created the image above.